Update 1.1.4
Some reworks and mechanics changes!
Core Bonuses:
Proximity Heat Protectors now allows flight when clearing Heat or Burn
Fuel Rod Cycling usable 1/scene
Prometheus Core nerfed to deal half its previous Heat
Frames:
Shahdagh now has 8 hitpoints and 11 Save Target
Solomon has had its wording streamlined
MAKEDA NHP and URIEL NHP have been replaced with Makeda Shield Array and Uriel Shotgun respectively to allow for use on more builds.
Force to Kneel now allows you to knock prone targets that targeted an adjacent ally
Dybbuk Core has had some wording changed to be more clear as to how its forced movement mechanic works
Kadmon has been completely overhauled, keeping the tech and artillery aspects but focusing more on a defined "loop" of weapon attacks and tech attacks. The most major change is the rework of its core integrated weapon, which functions much more like the Raleigh with a focus on several targets as opposed to one.
Files
Get Lancer: A Field Guide to Doikayt
Lancer: A Field Guide to Doikayt
Together in Struggle
Status | In development |
Category | Other |
Author | Arcticonitch |
Genre | Strategy |
Tags | Indie, LGBT, mecha, Mechs, No AI, Sci-fi, Tabletop, tabletop-role-playing-game, Tabletop role-playing game |
More posts
- 1.1.6- Post Initial Playtest Kadmon Changes!28 minutes ago
- Dybbuk Art!4 days ago
- Early Access Release!19 days ago
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